![]() This does have the unfortunate side effect of limiting the enemy variety. While you can only have one (or two with a specific upgrade) of these equipped and you can only change them out at the Beacons, these are easily some of the most useful parts of your kit. And when I say one-use attack, I mean that you fire the bow and arrow once, but you make three stabs with a spear, or go through a whole 30-second-long combo with the twin swords.Īdditionally, you can get a permanent copy of those weapons-yes, still including bosses-by acquiring dropped Weapon Shards from them. All of them are unique and better for certain situations. By charging up a Claw attack and landing it, you deal a good chunk of green damage and get a copy of their Plague Weapon, a one-use attack based on one of theirs. Thymesia has a gimmick where you can copy the weapon of every enemy in the game, and yes that does include the bosses. In combination with an elite enemy, or God forbid a miniboss, you are in for a rough time.īut now, finally, I’ll talk about those other, equip able, upgradeable plague weapons I alluded to earlier. I genuinely really enjoy this system and find the way it makes me think about combat really fascinating, but it also means that fighting more than one enemy at a time is substantially harder than you might expect, even if they’re both pitifully weak at your level, because of their ability to cover each other and heal. This encourages you to fight aggressively as you can to keep your opponent from having a chance to recover.Ĭorvus himself has no such mercy, and any damage you take will stick around until you heal it manually. I don’t know if they ever get back up if you wait to long. Once both bars are depleted, the enemy will collapse and wait politely for you to execute them in a coup-de-gras. You can’t get the green bar lower than the white one, and if an enemy goes too long without taking damage, the white bar will start to heal back to where the green bar is. You can then use his Claw attacks or Plague Weapons (I promise I will explain what I mean, hold on a little longer) to shave down this green health bar. By using Corvus’s sword you can shave off this white health bar to expose the green one below it. ![]() Basically, every enemy in the game has a second health bar obscured by the first one. So if you’ve ever thought that Soulslike games are interesting but you don’t think you have the time or patience for one of the big ones, Thymesia might be perfect for you.Ĭombat in Thymesia is entirely based around the Wounds system, and I would be lying if I claimed I 100% understand how it works, but I also beat the final boss so I’ll try my best to explain. That last point about parrying is definitely deliberate, as several enemies attack so quickly that you absolutely need to do that to have a chance at stopping every hit. And nothing is stopping you from mashing the parry button and hoping for the best. Thymesia doesn’t even have a stamina bar, so the only thing stopping you from dodging endlessly is the brief cooldown between them. While you gather experience points by defeating enemies and drop all of them upon death, requiring you to go back and recollect them, they are not any kind of currency, nor is there any currency or item shop at all. (Sort of, I’ll explain later.) There’s maybe two dozen different enemies in the game, excluding the bosses, of which there are eight. ![]() There aren’t weapons or armor that you can equip or upgrade. You only have three stats that you can improve by leveling up. ![]() Defeating the main level boss unlocks selectable side quests that usually involves the same map but with some doors now unlocked and other pathways now blocked off. You enter a map via a level select screen with a set objective. The maps are winding and sprawling, but almost completely linear, with any side paths being dead ends with loot at the end or some kind of shortcut you can open to a previous area. Thymesia plays exactly like the Soulslike formula if you scaled every single system down a few notches. It might be more accurate to classify Thymesia as a Soulslite like how Roguelite is its own subgenre of Roguelike. ![]() You play as a mysterious figure named Corvus, with the goal of finding some means to curing the plague and the mysterious alchemy that has turned men into monsters. Thymesia is a game about a kingdom ravaged by plague, something I wish was less relatable. ![]()
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